October 17, 2026•4 min read

Dean Hall to Revolutionize Game Development with Brutal Engine

Dean Hall, creator of DayZ, challenges corporate greed in the gaming industry with the Brutal framework, an open-source tool for developers.

A vibrant showcase of game development in progress, featuring code on a screen with game design elements.

Changing the Game Development Landscape

Dean Hall, the creator of the multiplayer survival game DayZ, is sounding the alarm on the state of the gaming industry. He argues that the industry is "rotting from its core" due to greed and a lack of accountability from major companies like Unity and Epic Games, which owns Unreal Engine. Hall believes that the rise of AI-driven development has further exacerbated these issues, pushing the industry towards a troubling future.

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Introducing Brutal: An Open-Source Framework

To counter these trends, Hall and his studio, RocketWerkz, have introduced Brutal, an open-source C# framework designed to empower developers by providing a free alternative to traditional game engines. While not a full-fledged game engine, Brutal serves as a collection of tools and software that can be used to create games or even build custom game engines. Hall emphasizes that Brutal is a way for developers to reclaim control over their projects, unshackling them from the constraints typically imposed by large engine providers.

Current Applications of Brutal

Hall's new framework is already being utilized in upcoming projects. For instance, RocketWerkz's own Kitten Space Agency is being built using Brutal. Notably, the popular colony simulation game RimWorld underwent an engine rework with the help of Brutal, enabling its developer, Tynan Sylvester from Ludeon Studios, to create the Waylith Engine. This revised engine reportedly improves performance by 2-4 times compared to the original engine.

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Working with Industry Veterans

Brutal's development is not solely Hall's effort. It has drawn on the expertise of a variety of talented individuals from across the gaming industry. Felipe Falanghe, the creator of Kerbal Space Program, also expressed enthusiasm for Brutal, mentioning that he is using it for his next project after departing from that franchise. He stated that with the help of Brutal, his upcoming game is "very very close to being showable."

Escaping Corporate Constraints

Hall emphasizes that developers have surrendered too much control over their projects to big companies, which often prioritize profit over the needs of creators. He critiques both Unity and Unreal for their perceived lack of accountability, stating that developers should not have to accept these constraints without questioning them. Hall's ongoing frustrations with the current corporate environment led him to question Epic's CEO, Tim Sweeney, at a recent Game Developers Conference. Hall recounts Sweeney's answers regarding accountability left him dissatisfied, further fueling his desire to provide alternatives like Brutal.

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Frustration with AI and Greed in the Industry

Amid discussions on the evolving landscape of game development, Hall zeroes in on the prevalence of AI workflows, which he sees as detrimental rather than beneficial. "I don't understand some of that but the inconsistency bothers me," he stated, referring to how major companies are promoting AI while simultaneously undermining their core offering.

A screen displaying critical commentary on AI's role in gaming.

Key Contributions to Brutal

ProjectDeveloper/StudioDetails
RimWorldLudeon StudiosReworked the game engine using Brutal, improving performance by 2-4 times
Kitten Space AgencyRocketWerkzDeveloped using the Brutal framework
Upcoming Project by Felipe FalangheFelipe FalangheUtilizing Brutal, expected to be very close to being showable
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Accessibility and Licensing

Hall assures developers that utilizing Brutal is straightforward and free of royalty fees. The only requirement for using the framework for commercial purposes is proper attribution, including showing the Brutal logo on startup and including necessary copyright notices in project files. If developers prefer not to comply with these terms, Hall mentions that commercial licenses can be arranged separately.

Future of Game Development

Hall envisions a future where more developers adopt frameworks like Brutal as an alternative to mainstream engines, suggesting that innovation may flourish as the costs of creating such alternatives decrease. "This technology is a small step towards changing the balance of power," he adds, emphasizing the importance of public access to source code and the ability to adapt tools to fit individual needs. In his eyes, this shift is essential for developers seeking autonomy in an increasingly corporate environment.

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Key Takeaways

  • Dean Hall criticized the gaming industry for being driven by greed and a loss of accountability.
  • The Brutal framework is an open-source alternative to traditional game engines like Unity and Unreal.
  • RimWorld's developer successfully transitioned to their own engine using Brutal, improving performance.
  • Future releases like Kitten Space Agency leverage Brutal in their development.
  • Brutal allows developers to use the framework for free, with only attribution required.

Conclusion

The gaming industry stands at a crucial crossroads as innovators like Dean Hall strive to reclaim development independence through initiatives like Brutal. By offering a public framework that prioritizes developer needs, Hall hopes to inspire others to collaborate and create unique gaming experiences outside of the constraints traditionally imposed by large corporations. The continued evolution of game development tools could ultimately reshape the industry, leading to more diverse and creative projects in the future.

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Frequently Asked Questions

The Brutal framework is an open-source C# collection of tools for game development, created to provide an alternative to traditional engines like Unity and Unreal.
#gaming#Brutal framework#Dean Hall#game development#open-source
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