Wardogs Developer Discusses Balancing Issues and Endgame Feedback
Bulkhead Interactive's CEO discusses player feedback on balance issues in Wardogs, particularly within the endgame experience, and outlines future plans for improvement.

Understanding the Balance Issues in Wardogs
With the early access of Wardogs now a few weeks in, developer Bulkhead Interactive is addressing community concerns regarding game balance, particularly during the late-game phase. In a recent discussion, CEO Joe Brammer highlighted the struggles the studio is facing with XP systems and endgame content, acknowledging the criticisms from players that the current situation is far from ideal.
Responding to player feedback, Brammer noted that there is indeed a “mortaring spam meta” affecting gameplay, stemming from the excessive distribution of mortar ammo. To counter this, the team plans to nerf mortar ammo costs to enhance gameplay balance.
Why the Endgame Has Challenges
Brammer wasn’t mincing words when he described the endgame situation as “sht.” He explained that having a short season, originally designed to last about three weeks, allows the team to avoid extending an unsatisfactory gameplay experience for too long. “Season 1 is short deliberately because we knew these endgame balancing issues existed,” he said. Players are likely to lose interest quickly if the endgame remains unbalanced over a long period. The feedback received has been instrumental in shaping how future seasons will be structured.
Brammer admitted that it’s nearly impossible to achieve perfect balance immediately, stating that the process consists of ongoing adjustments and iterations based on player activity and feedback. The transition to balance can evolve with time, indicating that changes may not fully come together even by the time season 2 rolls around.
The Importance of Community Feedback
Throughout his talks, Brammer emphasized the necessity of listening to the player base. An ongoing conversation about early and late-game experiences has unearthed concerns about overpowered equipment and vehicles. A key player concern is that facing players with level 4 armor and heavy weaponry essentially nullifies lower-tier loadouts, making the gameplay increasingly frustrating. Players have voiced preferences for balancing tweaks that reduce the power of high-tier gear, creating a more level playing field.
Critics among the player community have noted that the early game felt more enjoyable without heavily armored adversaries dominating the field. This sentiment was echoed in a response to Brammer’s comments, with players anticipating a progress wipe that may address these balance issues.
Scheduled Adjustments and Future Features
Looking ahead, Wardogs plans to implement metagame features that will significantly influence gameplay and progression. One noteworthy addition is a system reminiscent of tactical RPGs, where skills are gradually unlocked through repeated actions. Brammer explained that skills like tactical sprint duration and handling sniper rifles would improve as players engage with them more.
Moreover, there would be persistent skills that would not reset with the changing seasons, encouraging ongoing player development. This aspect aims to deepen engagement, as players would focus on leveling skills rather than merely unlocking items for the current season.
The Unique Nature of Warfare in Wardogs
Brammer pointed out the asymmetrical nature of combat in Wardogs, where different players adopt varying strategies in every match. The sandbox nature of this shooter allows players to enjoy a diverse range of gameplay experiences. While some might find themselves frequently facing those equipped with the best gear, there remains a layer of strategy in outthinking opponents or using better tactics, even against superior firepower.
Players are encouraged to be adaptive, taking non-traditional approaches to combat situations. Alternatives such as attacking Forward Operating Bases (FOBs) or mastering aerial maneuvers can shift a player's experience from frustrating to exhilarating.

Community Focus Shaping Long-Term Plans
Brammer’s insights imply a commitment to the game’s community, ensuring that feedback directly shapes future updates and adjustments. The goal is to foster an environment where players can enjoy both XP grinding as well as thrilling combat scenarios without feeling pigeonholed by overpowering gear or undesirable matchmaking situations. Brammer reaffirmed that maintaining a focus on community engagement is crucial for fostering Wardogs as a progressive title.
Key Takeaways
- Joe Brammer acknowledged balance issues in the Wardogs endgame, labeling it as “sht”.
- A short season is intended to address balancing issues quickly before they damage player engagement.
- Future skill systems will enhance play variety and persistence beyond seasonal resets.
- Community feedback is shaping ongoing developments and balancing adjustments in Wardogs.
- Players are encouraged to adapt their strategies and playstyles to thrive in the ever-evolving gameplay landscape.
Looking Ahead
As Wardogs progresses through its early access phase, players can expect key updates aimed at better balancing and enrichening the gameplay experience. The developer's efforts to listen closely to community feedback highlight a commitment not only to improving the game but also to creating an enjoyable environment for both new and seasoned players. The long-term vision Brammer set out indicates that while challenges remain, there is a path forward to crafting a thrilling tactical FPS experience.
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